Also, pick up the batteries from the table, then head through the door to the right. Pick up the note in the left corner of the empty bookcase. Go forward into the secret door into the room with a horse painting. Use the book on the empty space in the bookshelf. Go right two times back where you started. Go back, then go to the room to the left. Will you ever escape the darkness that hunts you in your dreams? Will the next installment have that BWUUUUUNNNNN noise from Inception? We'll have to wait to find out.Īfter the intro, you'll find yourself in the foyer of a library. Deeper Sleep is still a chilling, wonderfully creepy game that will make the hair on your arms stand on end, and you'll wind up eager for more. the game ends with a big "To be continued." at the worst possible time, by which I mean as soon as the game really begins to pick up steam and on a huge cliffhanger. Items are not only frequently always used for their intended real world purpose, but intuitive to boot, which helps take the sting out of the frequent backtracking.įair warning. Fortunately, despite its setting, Deeper Sleep is mostly very logical, if not that challenging, when it comes to its gameplay. On the other hand, in some very dark areas, the gloom and filter used can make it hard to tell what you're looking at. Small details, like the lights of passing cars sweeping by a window or the way shadows change and dance as you sweep your flashlight across a dark classroom, create an immersive, appropriately dreamlike feel. Visually, for the most part the game is great, and a stellar example of how comparatively "simpler" graphics can still be more than effective at frightening players in the hands of someone who knows what they're doing. Is it scary? Sure, with a nice balance of well-executed jump scares a more subtle, unnerving frights and chilling scenes that fill you with dread. You need help, but who can you trust when you're being hunted by something you don't even understand? The question of whether Deeper Sleep is scarier than its predecessor is up for debate, especially if you're one of those people who finds that the more something is explained, the less frightening it actually is. Something knows you're there, and all the exits are blocked. This time, it seems, waking up is going to be a lot harder. You can combine items you've picked up whenever possible by clicking on first one and then the other. Your crosshair will expand slightly and turn green if you can interact with something, and mousing over the top of the screen will cause your inventory to drop down. only to find out your nightmare is just beginning. Desperate and questioning your own sanity, you go to the library late at night to see if there are records of anyone else who experienced your all-too-real nightmare. Following the events of the original 10th Casual Gameplay Design Competition first place winner, you've become obsessed with the concept of lucid dreaming, even though other people think you're insane. except in Script Welder's point-and-click adventure game Deeper Sleep, it's not quite that innocent. I was walking down a crowded street, cheerfully informing baffled people that I was dreaming, when I came across one stone-faced little girl who just looked at me and whispered, "I know." Freaky? Sure, but ultimately harmless. When you think about it, there's something incredibly creepy about the concept of lucid dreaming.
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